• work
  • Interactive
  • Podcasting
  • About

Jon Lloyd

  • work
  • Interactive
  • Podcasting
  • About

Respawn - Music Designer

 

Diablo IV Cinematic Sound Re-design

Re-design of a recent Diablo IV cinematic.

Endless Realities (Permanent Installation at Moco London)

High-traffic permanent museum installation piece. Soundscape and tonal design, implemented a 6.1 channel immersive playback system and mixed audio for this specific room. This video is a reel I made to show some of the visuals with an excerpt of a section of sound I created for it.

 

Exodus Cinematic Sound Re-design (Secret Level)

Re-design of a section of the Exodus episode of Secret Level.

Planetary Colony - Environmental Sound Design & Implementation

All sounds hand-authored by me and then brought into engine. I used the native Unreal audio implementation rather than middleware, utilizing blueprints & metasounds for custom emitters and generation systems. Some examples of these custom systems are quad ambiences that stay world-locked, and pump machines which have multiple stages of generation (hisses, upstrokes, downstrokes, boom, etc), allowing for small but important timing, pitch, and layer variation as well as layer-specific distance attenuation curves. I also used metasounds for the dynamic footstep system which generates a line trace to detect the ground’s physical material and could be easily expanded to include character foley as well as to implement additional layers of variability / material combinatoriality.