Diablo IV Cinematic Sound Re-design
Re-design of a recent Diablo IV cinematic.
Planetary Colony - Environmental Sound Design & Implementation
All sounds hand-authored by me and then brought into engine. I used the native Unreal audio implementation rather than middleware, utilizing blueprints & metasounds for custom emitters and generation systems. Some examples of these custom systems are quad ambiences that stay world-locked, and pump machines which have multiple stages of generation (hisses, upstrokes, downstrokes, boom, etc), allowing for small but important timing, pitch, and layer variation as well as layer-specific distance attenuation curves. I also used metasounds for the dynamic footstep system which generates a line trace to detect the ground’s physical material and could be easily expanded to include character foley as well as to implement additional layers of variability / material combinatoriality.
Exodus Cinematic Sound Re-design (Secret Level)
Re-design of a section of the Exodus episode of Secret Level.
Endless Realities (Permanent Installation at Moco London)
High-traffic permanent museum installation piece. Soundscape and tonal design, implemented a 6.1 channel immersive playback system and mixed audio for this specific room. This video is a reel I made to show some of the visuals with an excerpt of a section of sound I created for it.
Enemy sound design - Sword Demon
Gait and attack combos for a sword demon.
Xfinity - Summer Olympics 2024 ASMR Tennis Advertisement
Xfinity ad for the 2024 Summer Olympics that featured ASMR-style sound design and whispered VO. Sound design and mix by me.
Bronco - 2023 Advertisement
Sound design and mix by me